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Interpolation, easing, and smoothing
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Interpolation, easing, and smoothing

In the past, artists would have to animate frame-by-frame. Enter: the computer. There are three major aspects to digital animation that can apply to all sorts of motion graphics we can create today. First, interpolation refers to automatically creating motion between frames; second, easing involves controlling how linear or softened this motion appears; and finally, smoothing adds a damping effect that smooths the animation as it approaches its trigger destination.

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